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StumpFox Games
PrototypeTower defense · StrategyTBA

Ember Line

The wall is burning. Decide what it's worth.

A tower defense about triage. You cannot save every district — you can only choose which one burns slowest.

Not yet available

Ember Line is still in development. Target: TBA.

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About

What you’re actually playing

Ember Line is an internal experiment about resource guilt. There is never enough water, never enough crew, and the fire does not care which district you grew up in.

It is an early prototype. We are sharing it because the core question is interesting, not because it is finished.

Systems

The rules that make it work

The mechanics below aren't features bolted on top of Ember Line. They are the game.

01

Triage economy

Every resource spent defending one district is visibly taken from another. The tradeoff is always on screen.

02

No perfect run

The scoring rewards the choices you made, not the losses you avoided — because you cannot avoid them.

Gallery

In motion

Placeholder frames — replace with captured screenshots