
Fortress
Hold the line. Grow stronger together.
A hex-board strategy game where pieces grow stronger beside their allies and every exchange resolves at once. No…
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The wall is burning. Decide what it's worth.

A tower defense about triage. You cannot save every district — you can only choose which one burns slowest.
Not yet available
Ember Line is still in development. Target: TBA.
About
Ember Line is an internal experiment about resource guilt. There is never enough water, never enough crew, and the fire does not care which district you grew up in.
It is an early prototype. We are sharing it because the core question is interesting, not because it is finished.
Systems
The mechanics below aren't features bolted on top of Ember Line. They are the game.
01
Every resource spent defending one district is visibly taken from another. The tradeoff is always on screen.
02
The scoring rewards the choices you made, not the losses you avoided — because you cannot avoid them.
Gallery


Placeholder frames — replace with captured screenshots
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