Announcing Hexfall
A tactics roguelike where every floor of the tower rewrites the rules you just learned. Targeting Q3 2026.
A tactics roguelike that never repeats a floor.

Descend through a collapsing hex tower. Every floor rewrites its own rules, and the squad you bring down is the only squad you get.
Available on
About
Hexfall takes the tactical core of Fortress and drops it into a run-based structure. Each floor of the tower generates its own modifier — gravity that pulls pieces toward the centre, hexes that burn, enemies that reinforce off your own formation.
You bring four units down and you do not get more. Wounds carry between floors. The only way out is through.
Systems
The mechanics below aren't features bolted on top of Hexfall. They are the game.
01
Every descent draws a new modifier deck, so the tactics you learned on floor three may actively lose you floor four.
02
Units carry scars, upgrades, and grudges between floors. Losing one is permanent for the run.
03
A full descent fits in a lunch break. Failing fast is part of the design.
Gallery



Placeholder frames — replace with captured screenshots
Keep looking