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StumpFox Games
In developmentCo-op · Survival · Puzzle2027

Signal Drift

Two salvagers. One dying ship. No shared radio.

Asymmetric two-player salvage in deep space. One of you sees the ship. One of you is inside it. Neither of you can see what the other sees.

Not yet available

Signal Drift is still in development. Target: 2027.

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About

What you’re actually playing

Signal Drift is built around a deliberate communication gap. The Pilot reads schematics, power routing, and hull integrity from the outside. The Diver is in the wreck with a headlamp and ninety seconds of air at a time.

Everything you need to solve is split between two people who can only talk. The game is the conversation.

Systems

The rules that make it work

The mechanics below aren't features bolted on top of Signal Drift. They are the game.

01

Asymmetric by design

Two completely different interfaces. Neither player can finish a salvage alone, and neither can see the other's screen.

02

Systemic wrecks

Power, pressure, and heat are simulated per compartment. Wrecks fail in ways the designers didn't script.

03

Voice-first

No shared markers, no pings. If you want your partner to know something, you have to say it.

Gallery

In motion

Placeholder frames — replace with captured screenshots