
Fortress
Hold the line. Grow stronger together.
A hex-board strategy game where pieces grow stronger beside their allies and every exchange resolves at once. No…
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Two salvagers. One dying ship. No shared radio.

Asymmetric two-player salvage in deep space. One of you sees the ship. One of you is inside it. Neither of you can see what the other sees.
Not yet available
Signal Drift is still in development. Target: 2027.
About
Signal Drift is built around a deliberate communication gap. The Pilot reads schematics, power routing, and hull integrity from the outside. The Diver is in the wreck with a headlamp and ninety seconds of air at a time.
Everything you need to solve is split between two people who can only talk. The game is the conversation.
Systems
The mechanics below aren't features bolted on top of Signal Drift. They are the game.
01
Two completely different interfaces. Neither player can finish a salvage alone, and neither can see the other's screen.
02
Power, pressure, and heat are simulated per compartment. Wrecks fail in ways the designers didn't script.
03
No shared markers, no pings. If you want your partner to know something, you have to say it.
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