Patch notes
Patch 0.9.4 — reinforcement tuning and reconnect fixes
Reinforcement caps out lower, the Keep is slower to flee, and dropped connections no longer forfeit your match.
By StumpFox Games TeamFortress →

Balance
- Reinforcement bonus now caps at +3 STR (was +4). Six-piece blobs were unbreakable in practice.
- The Keep may still move twice, but only once per turn while adjacent to an enemy.
- Turret range reduced to 2 hexes from 3. It was solving problems Towers are supposed to solve.
Fixes
- Dropped connections now restore into the live match for up to 90 seconds instead of forfeiting.
- Fixed promotion prompt appearing behind the combat preview on narrow screens.
- Fixed an ELO calculation error affecting matches that ended in a draw.
- Match history now loads past page 3.
Known issues
- Replays desync on matches recorded before 0.9.2.
- Mobile Safari occasionally drops the board's drop shadow. Cosmetic, being tracked.
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