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StumpFox Games
Patch notes

Patch 0.9.4 — reinforcement tuning and reconnect fixes

Reinforcement caps out lower, the Keep is slower to flee, and dropped connections no longer forfeit your match.

By StumpFox Games TeamFortress →

Balance

  • Reinforcement bonus now caps at +3 STR (was +4). Six-piece blobs were unbreakable in practice.
  • The Keep may still move twice, but only once per turn while adjacent to an enemy.
  • Turret range reduced to 2 hexes from 3. It was solving problems Towers are supposed to solve.

Fixes

  • Dropped connections now restore into the live match for up to 90 seconds instead of forfeiting.
  • Fixed promotion prompt appearing behind the combat preview on narrow screens.
  • Fixed an ELO calculation error affecting matches that ended in a draw.
  • Match history now loads past page 3.

Known issues

  • Replays desync on matches recorded before 0.9.2.
  • Mobile Safari occasionally drops the board's drop shadow. Cosmetic, being tracked.

Questions about this post? Write to [email protected].

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